MoCap Central
Animation Pack - Core Motion
Animation Pack - Core Motion
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v1.3.0 to v1.6.0 Animation Lineup
v1.2.0 Animation Lineup
v1.1.0 Animation Lineup
v1.0.0 Animation Lineup
Your characters need to move. Walk to the door, jog across the courtyard, crouch through a tight corridor, pick something up off the floor, turn around, idle while the player figures out what to do next. The Core Motion Pack is the foundation with 447 motion captured animations across 30+ sets covering everything a humanoid character does before the action starts.
Male and female performances. Locomotion built two ways. Idles with personality. The animations your game literally cannot ship without.
Every animation is captured in a professional studio and cleaned up by hand. Like all MoCap Central packs, animations share matching entry and exit poses for seamless blending with our other packs. Join our active Discord community where we listen to indie devs and give away free animations.
Key Features:
- 447 motion captured animations across 30+ sets for both male and female characters
- Standard UE5 Mannequin skeleton - retargets to MetaHuman in minutes
- Unity Mecanim Humanoid - the included character is configured as a Mecanim Humanoid, making it simple to retarget these animations to your own humanoid characters
- Two locomotion systems included -- Locomotion V1 (strafe loops) and Locomotion V2 (directional with start, stop, pivot, and diagonals) so you can build exactly the movement system your game needs
- AAA mocap quality captured in a professional studio, cleaned up by hand for natural, believable motion
- Demo maps included for both Unreal and Unity to preview animations individually or in sequence
- Compatible with all MoCap Central packs -- shared entry and exit poses for seamless blending
Standing Idles
- Stand Idle (2 male loops, 2 female loops)
- Idle Fidgets -- male: look around, hands on hips, scratch arm, scratch leg, thigh tap, finger guns, point; female: 10 unique fidget variations
Ready Idle
- Ready Idle (2 loops, look around fidget)
- Transitions: Stand to Ready, Ready to Stand, Ready to Crouch, Crouch to Ready
Crouch Idle
- Crouch Idle (2 loops)
- Crouch Idle Fidgets -- look left, look around x2, look behind x2
- Transitions: Crouch to Stand (2 variations), Stand to Crouch (2 variations)
Conversation and Interaction
- Talking (8 variations -- generic, happy, angry styles)
- Listening (1 loop)
- Wave (3 variations, both hands)
- Pick Up (floor to pocket, floor to floor, table to pocket, table to table)
- Look At / Point (5 directional variations)
- Dance (2 styles, with start/loop/stop for style 1)
- Phone (selfie, phone talk start/loop/stop)
Steps and Turns
- Small Steps -- forward, backward, left, right
- Ready Steps -- forward, backward, left, right
- Standing Turns -- left and right at 45, 90, 180 degrees
- Crouch Turns -- left and right at 45, 90, 180 degrees
Jump
- Jump Start, Fall Loop, Land Recovery
Locomotion V1 -- Strafe Loops (8 directions each)
NoRM (no root motion) versions included
- Male Walk Strafes -- forward, backward, left, right, and all 4 diagonals (plus mirrored versions)
- Male Jog Strafes -- same 8 directions (plus mirrored versions)
- Female Walk Strafes -- same 8 directions (plus mirrored versions)
- Female Jog Strafes -- same 8 directions (plus mirrored versions)
- Male Crouch Walk Strafes -- same 8 directions (plus mirrored versions)
Locomotion V2 -- Directional with Start / Stop / Pivot (male and female)
NoRM (no root motion) versions included
- Male Walk -- forward, backward, left, right + 4 diagonals, each with loop, start, stop, pivot
- Male Jog -- forward, backward, left, right + 4 diagonals, each with loop, start, stop, pivot
- Male Run -- forward with start, stop
- Male Run Fast -- forward loop
- Male Crouch Walk -- forward, backward, left, right + 4 diagonals, each with loop, start, stop, pivot
- Female Walk -- forward, backward, left, right + 4 diagonals, each with loop, start, stop, pivot
- Female Jog -- forward, backward, left, right + 4 diagonals, each with loop, start, stop, pivot
- Female Run -- forward with start, stop
- Unreal Engine 5.0 project
- Unreal versions 5.0 to 5.7 supported
- Animations use the standard UE5 Mannequin skeleton
- Retargets easily to MetaHuman characters
- IK joints are animated
- MoCap Central Male and Female characters included
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Unity 2022.3
- Unity 2022.3 LTS to Unity 6+
- Universal Render Pipeline (URP) compatible
- Mecanim Humanoid compatible
- Unity Humanoid character included for easy animation retargeting
- Demo scene and animation controllers included
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FBX Source Files
- Raw skeletal FBX animation files for import into Maya, Blender, or any other 3D software
- Raw skeletal FBX animation files for import into Maya, Blender, or any other 3D software
Disclaimer:
- The official UE5 Mannequin character seen in the promotional images and videos is not included.
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・idle animations does not loop cleanly
・turn animations have 45,90,180 but does not have 135
Hi Yugo, thank you for taking the time to leave a review and for being specific about the issues, that's genuinely helpful. I'm currently working on an update to Core Motion right now, so the 135-degree turns are going on the list. Good catch. We've been in contact since your original comment and I'm updating the particular idle loop you mentioned. I'm looking forward to releasing the next update with these changes and new animations.
Before buying this pack, I already had several core motion packs from other publishers. I finally found a complete pack where all the transitions between each animation are polished and coherent. This pack is a must-have.
Hi Loran, glad you like the animation quality, we'll continue to create the best animations we can!
These are some great animations! I mainly needed a good walk cycle in all 8 directions.
Only the forward walk cycle is not to my liking, which is too bad. The arms sway quite a lot and steps are huge. Apart from that, amazing.
Start walk and stop walk animations would be great to have as transitions from idle to walk.
EDIT: The after sales service is really great! Very responsive and helpful team. Changing my review to 5 stars.
Hi Kenny, it was good working with you, dev feedback is always important, glad we could help out and get you what you needed!
Not a fan of the jumping animation, the default Manny in UE5 is better to my taste, but the running animation here is superior in my opinion. Subjective review.
Hi Oliver, we may look into adding more jumps in the future so devs can choose, thanks for the feedback!