MoCap Central
Animation Pack - Dungeon Life
Animation Pack - Dungeon Life
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Populate the darkest corners of your fantasy world with the Dungeon Life pack from MoCap Central. 825 animations covering combat, magic, undead, and ambient dungeon life - the essential fantasy animation pack for any RPG or action-adventure game.
Built for indie game developers using Unreal Engine 5 and Unity.
Join our active Discord community where we listen to indie devs and give away free animations.
- 825 Fantasy Animations: 544 unique performances plus 281 No Root Motion variants, giving you both Root Motion and in-place versions for whichever locomotion system your game uses.
- New in v1.4 - Hi-Res Weapon Meshes: Detailed weapon meshes included for Sword, Shield, Staff, Torch, Spear, and Hammer - ready to attach and use in your project.
- New in v1.4 - Expanded Locomotion: Directional walk and jog sets for Sword & Shield and Staff characters now include start, pivot, and stop transitions for smooth, responsive movement.
- New in v1.4 - 135 Animation Updates: Existing OrcHammer, Staff, and SwordShield animations refined and improved.
- Ready for Unreal Engine 5 and Unity: Dedicated pack for each engine. Unreal uses the standard UE5 Mannequin skeleton for easy retargeting to MetaHumans. Unity is fully compatible with the Mecanim Humanoid system.
- Versatile Performances: Powerful male performances designed with a neutral style that works for female or stylized characters.
- AAA-Quality Mocap: Captured in a professional studio for hyper-realistic combat and authentic character acting.
- Modular and Compatible: Designed to work seamlessly with all other MoCap Central animation packs, with seamless transition poses for easy blending.
Animations Included:
Review the Complete Animation List Here
- Warriors and Melee Combat: A complete arsenal of attacks, blocks, hit reactions, turns, and locomotion for Sword & Shield characters including light attacks, heavy attacks, charge attacks, a leap attack, and directional movement with full start, pivot, and stop transitions.
- Masters of the Arcane: Spellcasting, idles, hit reactions, and directional movement for Mage Staff characters, plus a variety of hand-based Conjure animations.
- Monsters and Minions: Brutish Orc Hammer warriors with slams, sweeps, idles, and taunts, plus unarmed Orc enemies and shambling Undead creatures to fill your dungeons with a formidable horde.
- Guards and Soldiers: Alert guards holding a Spear with idles and transitions keeping your world feeling alive.
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Ambient Dungeon Life: Torch-carrying guards, captives Hanging by their Wrists, characters Worshipping at an altar, and a variety of sitting, standing, floating, and general ambient behaviors to make your world feel lived in.
Compatibility:
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Unreal Engine 5.0 project
- Unreal Engine 5.0 to 5.8 supported
- Standard UE5 Mannequin skeleton - retargets easily to MetaHuman characters
- IK joints are animated
- Includes Blendspaces for 8-direction strafes, Aim Offsets, and Animation Blueprint
- MoCap Central character mesh included (uses standard UE5 Mannequin skeleton)
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Unity 2022.3
- Unity 2022.3 LTS to Unity 6+
- Universal Render Pipeline (URP) compatible
- Mecanim Humanoid compatible
- Unity Humanoid character included for easy animation retargeting.
- Demo scenes and animation controllers included
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FBX Source Files
- Raw skeletal FBX animation files for import into Maya, Blender, or any other 3D software
- Raw skeletal FBX animation files for import into Maya, Blender, or any other 3D software
Disclaimer:
The UE5 Mannequin character seen in the promotional images and videos is not included.
Change Log:
- v1.4.0 - New in-pack hi-res weapon meshes (Sword, Shield, Staff, Torch, Spear, Hammer). 90 new animations: directional walk/jog start, pivot, and stop sets for Sword & Shield and Staff, 135-degree turns for OrcHammer, Staff, SwordShield, and Undead, new SwordShield attack variants including Leap, Light, Heavy, and Charge attacks. 135 existing animations updated across OrcHammer, Staff, and SwordShield sets.
- v1.3.2 - Unity version - updated materials to URP
- v1.3.1 - Unity version - added pdf doc
- v1.3.0 - New Anims - Run fast for Sword/Shield and Staff, Guard Spear sleep, Staff relaxed idle, Sword/Shield various sheath/unsheathe weapons, Staff sheath/unsheathe, Orc walk strafes. Hand weapons can now be attached to the weapon_r bone instead of using sockets. Updated undead turn in place anims so root is facing forward at the start.
- v1.2.0 - New Anims - Jump, Fall and Land animations for Sword & Shield, Staff and Hammer
- v1.1.0 - New Anims - Sword Attack, Multiple 8 Directional Movement Sets, Staff Casts with Aim Offsets (106 animations added)
- v1.0.0 - Original Release
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The quality of these animations is unmatched. My game feels so much more professional and fluid after using them. The locomotion and attacks are really smooth and dynamic depending on your needs.
I also like that the asset itself came with unreal engine blend spaces by default. This made setting up and migrating my existing blend spaces really simple. Thank you and will definitely purchase more from mocap central in future!
Hi Nick, we're thrilled to hear you're happy with the Animation Pack! Thanks so much for your kind words and support. We look forward to serving you again in the future!
Amazing pack. Hoping for more 2H attack animations in the future. Also the support has been great!
Thanks for the review, glad our support was helpful! I've made a note of the 2 handed attack request, I might have something coming in the future.
The Dungeon Life pack is an absolute gem for any fantasy game developer. The quality and variety of animations provide everything needed to create dynamic and engaging fantasy scenes.
Hi Loran, this was big pack to put together, I kept getting excited to add more, glad it has the variety you deserve!
I like the pack, however it has some problems.
1. In the heavy orc anim pack , there is no weight to the weapon, it is supposed to be heavy weapon like hammer, but you can tell mocap actor was holding something very light so none of the motions carries any weight
2. you can cleary see how mocap actor assisted himself during all falls so they also lack impact
3. No attacks from run in any set unfortunately, however this is common to almost all anim packs
Hi Dawid, your feedback is very important, thank you for taking the time to complete a review. Your points are valid and we will look into improving the acting for wielding a heavy weapon and creating more impressive fall impacts. We haven't ventured into running attacks yet as it usually requires a layered animation approach, we would like to better understand the types of attacks you would like to see, Feel free to join our Discord server for more detailed requests https://discord.gg/byMsYbkAkE. Thank you for being a MoCap Central customer!